• The Art of Joey Lenz
  • Game Portfolio
  • Tech Art Portfolio
  • VFX Portfolio
  • About
  • Contact
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  • Game Sections
    • • Game Section Links
    • • Forza Motorsport 7
    • • Call of Duty: Modern Warfare Remastered
    • • Forza Motorsport 6
    • • Halo 5: Guardians
    • • Halo-inspired Environment
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  • Tech Art Sections
    • • Tech Art Section Links
    • • UE4 PBR Material Options for Maya
    • • UE4 Custom View Modes
    • • Substance Designer PBR Utility Nodes for UE4
    • • UE4 Neutral Lighting Environment
    • PBR Lighting Guide >
      • • Light Terms Guide
      • • Light Values Guide
      • • Color Temperature Guide
      • • EV100 Guide
      • • Sunny 16 Rule Guide
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    • UE4 PBR Lighting Guide >
      • • The Matted, White Paper Test
      • • UE4 Cubemap Orientation Guide
      • Subsection Links >
        • • Lights
        • • Fog
        • • Sky
        • • Manual Exposure
        • • Auto-exposure
        • • HDR Histogram
        • • Pre-exposure
        • • Materials
        • • Tonemapper
        • ^ Back to Top
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    • General Texturing Guide >
      • • Texture Type Guide
      • • Edge Padding Guide
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    • UE4 PBR Material Guide >
      • • Albedo Luminance Range
      • • Metallic Range
      • • Roughness Range
      • • Specular Guide
      • • Index of Refraction Guide
      • • Clear Coat Guide
      • • Grays Guide
      • • Gamma Conversion Guide
      • • Dielectric Albedo Values Guide
      • • Metallic Albedo Values Guide
      • • Albedo Luminance Guide
      • • Albedo Saturation % Guide
      • ^ Back to Top
    • ^ Back to Top
  • VFX Sections
    • • VFX Section Links
    • • Game of Thrones Iron Thrones
    • • Diablo-inspired Bust
    • • Amazon.com Gallery
    • • VFX Gallery
    • • Render Layer Setup Tool
    • • VFX Reel
    • ^ Back to Top
The Art of Joey Lenz
JOEY IS CURRENTLY A SENIOR LEVEL LIGHTING ARTIST AT NAUGHTY DOG WORKING ON THE LAST OF US PART II.

PROJECTS
THE LAST OF US PART II​ | NAUGHTY DOG at SONY INTERACTIVE ENTERTAINMENT
AMAZON.COM LIGHTING | PRODUCT IMAGING at AMAZON
​UNANNOUNCED PROJECT | ARENANET at NCSOFT
FORZA MOTORSPORT 7 | TURN 10 STUDIOS at MICROSOFT STUDIOS
​CALL of DUTY: MODERN WARFARE REMASTERED | BEENOX at ACTIVISION BLIZZARD
FORZA MOTORSPORT 6 | TURN 10 STUDIOS at MICROSOFT STUDIOS
HALO 5: GUARDIANS | 343 INDUSTRIES at MICROSOFT STUDIOS
SUNSET OVERDRIVE and UNANNOUNCED PROJECTS | CENTRAL MEDIA at MICROSOFT STUDIOS


SOFTWARE AND LANGUAGES
SOFTWARE PROFICIENT with | MAYA, UNREAL ENGINE 4, ADOBE SUITE, PYCHARM, TOOLBAG, V-RAY, IRAY, MENTAL RAY, NUKE, PERFORCE, DEADLINE, KNALD, CMFTSTUDIO, LYS, XNORMAL, and PROPRIETARY GAME ENGINES
SOFTWARE ​EXPERIENCED with | QT DESIGNER, SUBSTANCE DESIGNER, DAVINCI RESOLVE, 3DS MAX, HDR SHOP, ZBRUSH, MUDBOX, HOUDINI, and RENDERMAN
LANGUAGES | PYTHON, MEL, HTML, XHTML, and CSS

EDUCATION
ADVANCED TRAINING | ONLINE PYTHON COURSES
MASTER of ARTS | VISUAL EFFECTS
BACHELOR of FINE ARTS | VISUAL EFFECTS and TECHNICAL DIRECTION MINOR
​ASSOCIATE in APPLIED SCIENCE | DIGITAL ANIMATION

PUBLICATIONS AND AWARDS
3D WORLD MAGAZINE | ISSUE 246
80 LEVEL | LIGHTING ENCYCLOPEDIA FROM JOEY LENZ
3D ARTIST MAGAZINE | ISSUE 122
3DCREATIVE MAGAZINE | ISSUE 100 
REEL SUCCESS | PUBLICATION
WINNER of NAUGHTY DOG'S THE LAST OF US FIREFLY PENDANT CONTEST 
C4DES MAGAZINE | ISSUES 17 and 16 
3D ARTIST MAGAZINE | ISSUE 48 as the MASTERPIECE STORY 
3D ARTIST MAGAZINE | ISSUES 35 and 31 
3D WORLD MAGAZINE | ISSUE 145
BALLISTIC PUBLISHING: EXPOSE 9 | PUBLICATION
BEST CONCEPT ART AWARD at the SCAD ENTELECHY 2011 SHOW
DIGITAL ANIMATION EXCELLENCE AWARD at SCA 
MEMBER of the NATIONAL TECHNICAL HONOR SOCIETY
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COPYRIGHT © 2019 JOEY LENZ